One thing that sets Party Animals apart from other similar games is that it supports up to eight players, but that bigger scope can also kill a small party’s vibe while I spent the majority of my time playing in full lobbies, playing with smaller groups uncovered some confusing rigidity beneath the surface. It would be nice if Party Animals included a playlist system that let players opt into whichever modes or maps they like the most. It’s so amusing, in fact, it makes me wish I could play it more consistently or in other modes! But because Arcade Mode only makes up two of the 20 total maps in Party Animals, the online matchmaking that seems to pull randomly from the overall pool causes it to come up a lot less often than Last Stand and Team Score. Throwing your opponent down onto the tracks before a train comes is really fun and makes for some tense moments. That similarity is a little disappointing, but Arcade Mode does have my favorite map in Party Animals: Final Destination, where you’re fighting for control of a subway platform. The only real difference is that Arcade puts you into two teams of four with 10 lives shared between them. It’s also very similar to Last Stand the levels in both modes feature similar mechanics and design philosophies while avoiding the custom-built challenges and objectives found in Team Score. My favorites are the bomb, which can be lit and tossed into the middle of a cluster of critters like something right out of a Looney Toons cartoon, and the nunchucks, which are a chaotic pickup that deals heavy damage very quickly but might also smack you in the face.įinally there’s Arcade Mode, which is entertaining, but is overshadowed by the others thanks to its relatively small list of just two maps. Those weapons include giant lollipops, crossbows, tasers, nunchucks, and toilet plungers among others, and they rain down from the sky to help whichever lucky animal picks them up wreak even more havoc. Weapons appear in all three modes but are most useful in Last Stand because here KOs are prioritized above all else. They all present you with distinct, clever environmental challenges to overcome and/or throw your opponent into, from a cracking ice float to a high-speed wind tunnel. Each of the nine maps feels relatively small, but they are perfectly sized to house eight-player, every-animal-for-themselves bedlam. ![]() ![]() The main one is Last Stand, which distills Party Animals to its purest, most chaotic form. With three modes, each with its own set of maps, there’s a lot to sink your teeth into here.
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